

#WARZONE 2100 TECH TREE CODE#
if you put it on a spam list I will stop giving out free code (incentive enough?) as it is, it's public on the other board and I have never recieved a single piece of spam. Game Detail Genre: Strategy General Developer: Pumpkin Studios Publisher: Eidos Interactive First Released: Game Trivia In 2004, after extensive fan petition, the source code was. Essentially, Warzone 2100 plays much like Earth 2150 with 3D units and terrain, customizable vehicles, a lack of traditional infantry, use of 'research' to acquire new technologies, and the differentiation of vehicles types. The email I use for this site (this should be obvious) I am willing to give out. I just noticed your board has a server-side mail program. To build structures you need trucks or cyborg engineers. Weapons become more efficient, accurate, lighter, and less bulky as tech tree progresses. Large weapons with much higher formidability over UE. Base structures are used to extract oil, produce units and research technologies while defensive structures are used to defend your base structures. Currently only the names of topics are included, but as time goes on Ill include their results, descriptions, etc. Same tech tree as inherited from WZ2100/2120 at first. Pumpkin eventually closed down, but the game did not die. If(gatesopen and (gatesPlayer=playnum) and not(droidInRange(playnum,gatesx,gatesy,2*128)))ĪddStructure(gate,playnum,gatesx,gatesy) In Warzone2100 two groups of structures exist: defensive structures and base structures. Warzone 2100, released in 1999 by Pumpkin Studios, is a Real Time Strategy game and was one of the first to be fully 3D along with Homeworld. 265 processes information using coding tree units (CTUs). An extensive tech tree with over 400 different technologies, combined with the unit. If(structureComplete(struct) and droidInRange(playnum,struct.x,struct.y,2*128))Ī=0 while(a InitEnumStruct(FALSE,gate,playnum,playnum) I came up with something that looks like this: It's a Flying Logic model of the tech tree (related forum topic). Numgates=20 //this is a diminutive limit, increase it sometime Whilst developing some JS l ibraries, I realised I was goi ng to need to learn a whole load more about the Warzone 2100 standard tech tree. while (playnum < multiPlayerMaxPlayers)ĪddPower(5,playnum) //remove this line, testing only STRUCTURE addStructure( STRUCTURESTAT, PLAYER, X, Y ) InitEnumStruct(leavefalse,STRUCTURESTAT,player,player2) p1-looking p2-has struct In 1999, it was released commercially for Microsoft Windows and Sony PlayStation. Then for the script files, the basic format is this:īOOL droidInRange(PLAYER, X,Y,RANGE) wrld units (128/tile) Warzone 2100 was originally developed by Pumpkin Studios and published by Eidos Interactive. This made me note that the site tech tree has a small error on the Twin/Heavy machinegun and ASPDB Bullets MkX path but that't not a big thing.Code: directory "messages/strings" As it is GPL'd, here is the svg source code, for Inkscape. I'm not fixed with the licence, consider it being CC-by-sa, GPLv2 or any later for now (GFDL may come in the future…). Here is what it looks like for the machine gun branch. I started to rework it to display it in a more good looking manner, as it would be in the appendix of an old printed user manual (based upon version 2.3.9). I'm "new" to Warzone (finished the campaign twice) and was overwhelmed by the complexity of the tech tree as shown on the site.
#WARZONE 2100 TECH TREE WINDOWS#
#WARZONE 2100 TECH TREE MANUAL#